Your goal is to unload cargo according to blueprints.

Controls (they are also explained in the game except for the UI part):

ActionKeyboardController
MoveWASDD-PAD
Look aroundarrow left and rightA and B
Pick up or place down cargoarrow up
X
Toggle blueprint visibilityarrow downY
From level 4 onwards rotate held cargo
(to show the blueprint you have to drop the cargo)
arrow YY
Confirm (UI)arrow leftA
Back (UI)arrow rightB

This game was created for GBJam 11.

Download

Download
WarehouseInSpaceLinux.zip 25 MB
Download
WarehouseInSpaceWin.zip 24 MB

Comments

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Ok, not only you didn't follow the jam rules (no more than 6 buttons man!) but you also made something that doesn't resemble the gameboy aesthetics at all. Also, I feel like i completed the last level but the game doesn't actually acknolodge it, so I will assume it's broken. A mess really. 

Sorry for the mean review, but you really need to step up, and I actually think you can do it next time.

This game might not have a Gameboy aesthetic, but it absolutely follows the jam rules. The resolution appears appropriately limited, and it only ever displays four colours on screen at a time.

The jam allows for 8 buttons actually - D-pad, A, B, Start, Select.

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I'm sorry that you feel dissapointed after playing the game. I have replayed the last level, and the game acknowledged my solution. Could you provide me with a screenshot of your solution, please? By the way, according to the internet there was actually a '3D' game for game boy called Faceball 2000 (I haven't played it though).